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Function: extractBaseColorNode()

extractBaseColorNode(materialXMaterial): any

Extracts the base/albedo color TSL node from a MaterialX-loaded MeshPhysicalNodeMaterial. Works whether the base color is a literal image texture or a procedural node graph (checkerboard, noise, etc.) since it doesn't try to walk the graph looking for an <image> node - it simply hands the whole color expression to bakeColorNodeToTexture.

Parameters​

materialXMaterial​

any

Returns​

any