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Function: buildChannelPreviewMaterials()

buildChannelPreviewMaterials(material, channels?): Record<string, MaterialLike>

Builds one unlit THREE.NodeMaterial per channel in channels (plus the shaded key, which is just the original material) so a "debug view" GUI control can swap the teacher mesh's material to inspect any single channel in isolation - active or constant alike - mirroring NTCNodeMaterial.setDebugView on the neural side, so both are comparable in the same encoded [0,1] space. channels defaults to the built-in CHANNELS vocabulary.

Parameters​

material​

any

channels?​

any[] = CHANNELS

Returns​

Record<string, MaterialLike>