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Function: bakeMaterialToTextures()

bakeMaterialToTextures(renderer, material, resolution, activeChannels, uvTransform?): Promise<any[]>

Bakes every active (trained) PBR channel of a material into activeChannels.packCount-worth of RGBA textures via one fullscreen-quad render per pack (see NTCFormat.js for how flat channel indices map onto them).

Parameters​

renderer​

any

material​

any

resolution​

number

activeChannels​

any[]

uvTransform?​

any = null

Returns​

Promise<any[]>